Berk Erdag's profile

Realtime Rendered Chess Animations 2

This time tried some rigid bodies and rendered with Blender EEVEE. I did the rigid body sim in Houdini and imported it into Blender as Alembic. Next up I am looking into Unreal Engine. Let's find out why everyone keeps making rocks/cliffs all the time and if it really supports billions of polygons in realtime.
Realtime Rendered Chess Animations 2
Published:

Realtime Rendered Chess Animations 2

Published: